City of Heroes and City of Villains Zone Transit Guide

This document is a guide to the City of Heroes / Villains MMORPG Zone-to-Zone travel methods for the Homecoming and Homecoming-like servers. The PDF version can be downloaded from [https://github.com/campfield/cox_travel].

Methods

Notes:

  • Characters with Vigilante or Rogue alignments have access to both Paragon City (Hero/Blue) and Rogue Isles (Villain/Red) Zones. Non-storyline changes to alignments are available via the Null the Gull NPC located in Pocket D. Characters with Hero or Villian alignments will be restricted to their specific zones, co-op, and PvP zones (listed later).
  • Access to the Midnighter’s Club (and thus Cimerora along with additional Zones detailed below) is available via two methods. The first is a storyline-based and is completed through the Montague Castanella story arc which is available to characters after level 10. The alternate method is to travel to the Night Ward Zone and enter the mansion at map location [1800, 110, -2420], no other actions required.
  • Permanent access to the Ouroboros Zone is granted the first time a character enters the Ouroborous Zone. Frequently this initial entrance is made by clicking on a portal created by another character. Player-initated portals are semi-frequent in Atlas Park near the Ms. Liberty NPC. Helpful players will often respond to Ouroborous portal requests when they are made in the Broadcast channel.
  • Studio 55 is a lesser known Praetoria equivalent to Pocket D and the two share a direct link. The Pocket D to Studio 55 portal is located behind large ramp leading to the “stargate” on the blue side of Pocket D. Outside of the TUNNEL system this can be the easiest way to travel to Praetoria.

Long Range Teleporter

The Long Range Teleporter (LRT) is a standard travel feature of the City of Heroes environment with a large range of instant travel to Zones with a 10 minute cooltown (time until available after use). The power allows access to the default areas of Echo Plaza, the Character’s Supergroup Base, and any Supergroup Base using a known Passcode. Once this power is obtained new Zones can be added to the available destination list by collecting at least one Exploration Badge in the desired Zone.

Any of the following methods will award the LRT power:

Obtaining the Power

  • Collect 8 exploration badges in a single Zone. King’s Row is prefered by the author but a jetpack or flight power is stronly suggested to deal with multiple badges being in elevated locations.
    • Installing the Vidiotmaps add-on will overlay exploration badge locations in the character’s Map (the add-on will also add other information to Maps such as level ranges within Zones and MOB type locations).
    • The Reveal power available from a P2W Vendor improves the Vidiotmaps add-on readability by removing the “Fog of War.”
  • Spending 1 hour in Pocket D obtaining the Pocket D VIP Gold Club Member badge.
  • The base LRT power can be directly purchased a P2W Vendor. However, using this method still requires gaining exploration badges in each Zone to add those destinations to the power.




TUNNEL Connections

The TUNNEL System provides portal-based transport between Zones including ‘less common’ destinations. Visually, the entrance portals appear as vertically aligned Supergroup portals with alternate color schemes and effects. Available destinations depend on the character’s current Zone.

Zone Paragon Zones Rogue Zones
Atlas Park X
Cap Au Diable X
Dark Astoria X X
Echo Plaza X X
Firebase Zulu X
First Ward X X
Founders’ Falls X
Grandville X
Imperial City X X
Mercy Island X
Night Ward X X
Nerva Archipelago X
Peregrine Island X
Talos Island X
Underground Imperial X X

In-Zone “Physical” Connections

These are the standard connections between Zones where a character clicks a doorway, passes through a security gate, enters a boat or submarine, etc.

Notes:

  • Two entries, (The) Crucible and Ft. Trident, have two entry points (LRT and a Zone) but multiple exit points to Task / Strike Force NPC. This is the same effect as using the LFG system detailed below.
    • The Cruicble exits to Cap Au Diable, Grandville, Sharkhead Isle, and St. Martial.
    • Ft. Trident exits to Brickstown, Founders Falls, Independence Port, Skyway City, Steel Canyon, and Talos Island.

Key:

  • Items without Red or H/V default to Paragon City (Hero/Blue).
  • Items labeled Red are Zones specific to Rogue Isles (Villain/Red).
  • Items labeled H/V are Zones accessible by characters of any alignment.
  • Items labeled NC are non-combat Zones.
  • Items labeled with PvP are Player vs. Player Zones accessible by characters of any alignment.
  • Items labeled with SE are seasonal event Zones and are available on limited basis.
  • Items labeled TO are themed overlays of existing Zones with no regular features (e.g., trainers, missions, and tranit lines).
  • Non-PvP Rogue Isles Zones have direct interconnects to all other Rogue Isles destinations and are labeled as RIZ.
Zone Connecting Zones Level Range
[H/V, PvP, Red, SE, TO]
Abandoned Sewer Network Sewer Network 36 - 40
Abyss Grandville
Independence Port
Monster Island
Peregrine Island
Sharkhead Isle
and Kallisti Wharf
45 - 50 [Red]
Atlas Park Hollows
Perez Park
Recluse’s Victory
Rikti War Zone
Skyway City
Steel Canyon
1 - 6
Bloody Bay Cap Au Diable
Skyway City
(via Free Fire Zone Transports)
15 - 25 [PvP]
Boomtown Sewer Network
Steel Canyon
11 - 19
Brickstown Crey’s Folly
Independence Port
30 - 38
Cap Au Diable Bloody Bay
Underground Imperial
8 - 20 [Red]
Cascade Archipelago Chantry
Firebase Zulu
40 - 44
Chantry Cascade Archipelago
Firebase Zulu
Storm Palace
44 - 47
Cimerora Midnighter club
(Zone transfer to Croatoa spawns
characters near a Midnighter Club)
35 - 50 [H/V]
Crey’s Folly Brickstown
Rikti War Zone
31-39
Croatoa Brickstown
Founders’ Falls
Independence Port
Skyway City
Steel Canyon
Talos Island
25 - 34
Crucible Mercy Island NC
Dark Astoria Talos Island 50 - 54
Echo Plaza Pocket D (blue-side truck) NC [H/V]
Echo: Atlas Park Ouroboros 1 - 6
Echo: Dark Astoria Ouroboros 21 - 29
Echo: Faultline Ouroboros 15 - 25
Echo: Galaxy City Ouroboros 1 - 6
Echo: Rikti Crash Site Ouroboros 40-50
Eden Founders’ Falls
Hive
33 - 39
Faultline Pocket D
Skyway City
15 - 25
Firebase Zulu Cascade Archipelago
Chantry
Peregrine Island
Storm Palace
40 - 44
First Ward Night Ward
Underground Imperial
20 - 30
Fort Trident Atlas Park NC
Founders’ Falls Eden
Midnighter Club
Pocket D
Rikti War Zone
Talos Island
31 - 40
Grandville Abyss
Independence Port
Kallisti Wharf
Monster Island
Peregrine Island
Recluse’s Victory
Rikti War Zone
40 - 50 [Red]
Harvest Festival (Themed Atlas Park) Pocket D (via Null the Gull) NC [TO]
Hollows Atlas Park
Skyway City
5 - 15
Hive Eden 45 - 50
Imperial City Neutropolis
Night Ward [Tunnel]
Nova Praetoria
Pocket D
Underground Imperial
9 - 15
Independence Port Brickstown
Croatoa
Founders’ Falls
Kings Row
Skyway City
Steel Canyon
Striga Isle
Talos Island
Terra Volta
20 - 30
Kings Row Independence Port
Pocket D
Sewer Network
Skyway City
Warburg
5 - 10
Luau (Themed Talos Island) Pocket D (via Null the Gull) NC [TO]
Mercy Island 1 - 8 [Red]
Midnighter Club Cap au Diable
Cimerora
Croatoa
Founders’ Falls
Steel Canyon
NC
Monster Island Abyss
Grandville
Independence Port
Kallisti Wharf
Peregrine Island
Sharkhead Isle
45 - 50 [Red]
Nerva Archipelago Grandville
St. Martial
25 - 40 [Red]
Neutropolis Imperial City
Nova Praetoria
Underground Neutropolis
15 - 20
Night Ward First Ward 30 - 35
Nova Praetoria Imperial City
Underground Nova
1 - 9
Ouroboros Atlas Park
Cap au Diable
Founders’ Falls
Grandville
Independence Port
Nerva Archipelago
Peregrine Island
Sharkhead Isle
St. Martial
Talos Island
Echo: Atlas Park
Echo: Dark Astoria
Echo: Faultline
Echo: Galaxy City
Echo: Rikti Crash Site
NC [H/V]
Peregrine Island Firebase Zulu
Rikti War Zone
Talos Island
41 - 50
Perez Park Atlas Park
Skyway City
Steel Canyon
7 - 14
Pocket D Kings Row
Faultline
Founders’ Falls
Harvest Festival
Imperial City
Luau (Talos)
Port Oakes
Sharkhead Isle
Ski Chalet
Spooky Halloween
St. Martial
Talos Island
Winter Forest
NC [H/V]
Port Oakes Cap Au Diable
Mercy Island
Pocket D
7 - 12 [Red]
Recluse’s Victory Atlas Park
Grandville
40 - 50 [PvP]
Rikti War Zone Atlas Park
Cap Au Diable
Crey’s Folly
Founders’ Falls
Grandville
Peregrine Island
St. Martial
35 - 50 [H/V]
Sewer Network Abandoned Sewer Network
Atlas Park
Boomtown
Kings Row
Skyway City
Steel Canyon
3 - 10
Sharkhead Isle Pocket D
Siren’s Call
20 - 30 [Red]
Siren’s Call Sharkhead Isle
Steel Canyon
20 - 30 [PvP]
Ski Chalet Pocket D NC [H/V]
Skyway City Atlas Park
Bloody Bay
Faultline
Hollows
Kings Row
Perez Park
Sewer Network
Talos Island
10 - 19
Spooky Halloween (Themed Atlas Park) Pocket D (via Null the Gull) NC [TO]
Steel Canyon Atlas Park
Boomtown
Independence Port
Perez Park
Siren’s Call
10 - 19
St. Martial Grandville
Nerva Archipelago
Pocket D
Rikti War Zone
30 - 40 [Red]
Storm Palace Chantry
Firebase Zulu
48 - 53
Striga Isle Independence Port
Talos Island
20 - 29
Talos Island Dark Astoria
Founders’ Falls
Peregrine Island
Pocket D
Skyway City
Striga Isle
Underground Imperial
20 - 27
Terra Volta Independence Port 20 - 29
Tunnels of the Trolls Hollows 12 - 15
Underground Imperial Cap au Diable
First Ward
Imperial City
Talos Island
Underground Neutropolis
Underground Nova
9 - 15
Underground Nova Nova Praetoria
Underground Imperial
1 - 10
Warburg King’s Row
St. Martial
30 - 38 [PvP]
Winter Forest Ski Chalet area (via Pocket D) NC [H/V
SE]

Looking for Group (LFG)

LFG Transport is a zero second cooldown method to travel to a handfull of Zones by abusing employing the LFG system. Normally, when a Task / Strike Force is joined the character’s group will be transported across Zones to the Force’s initial mission contact. In this case, locking the group size to only 1 member (your character) prompts the player for immediate transport. Once the character is in the desired Zone no other actions are necessary.

LFG Transport the best method to directly transport to Cimerora from any location outside of a Midnighter Club as Cimerora is not a destination Zone available via the Long Range Teleporter (LRT) power.

To utilize LFG Teleport: * Select the LFG tab in the Chat window. * Select the Force with the NPC contact in the destination Zone. * Select “Lock the event for your group” (a group size of 1). * Select to Queue and Join Event with the option appears. * No other actions are necessary after you arrive at the destination Zone.

Zone Task / Strike Force [Initial Contact]
Brickstown Following Countess Crey [Manticore]
Cap Au Diable The Beast Beneath the Mountain [Virgil Tarikoss] [Red]
Cap Au Diable Chasing Fool’s Gold [Dr. Aeon]
Cascade Archipelago The Legend of Ruladak [Sara Moore]
Chantry The Saga of Faathim [Justin Augustine]
Chantry The Saga of Lanaru [Faathim the Kind]
Cimerora Time’s Arrow [Imperious]
Croatoa A Tangled Plot [Katie Hannon]
Firebase Zulu Explorers & Exploiters [Dr. Quarterfield]
Founders’ Falls The Return of the Reichsman [Dr. Kahn]
Founders’ Falls Soul of the Woodsman [Numia]
Grandville Lord Recluse’s Strike Force [Lord Recluse] [Red]
Grandville Thus Spoke the Reichsman [Barracuda]
Independece Port A Clamor for the People [Penelope Yin]
Independece Port Ms. Liberty Task Force
Independece Port The Sky if Falling [Admiral Sutter]
Rikti War Zone Alpha Strike [H/V]
Rikti War Zone The Lady Grey Task / Strike Force [H/V]
Rikti War Zone The Praetorian Offensive [Tin Mage Mk. II] [H/V]
Sharkhead Isle The Fire and the Flames [Mortimer Kal] [Red]
Sharkhead Isle Pirates of the Sky [Silver Mantis] [Red]
Sharkhead Isle The Temple of the Waters [SF Op. Renault] [Red]
Skyway City The Fall of the Clockwork King [Synapse]
Steel Canyon Dam Hero [Positron Pt. 2]
Steel Canyon The Rule of Three [Positron Pt. 1]
St. Martial The Crystal of Serafina [Ice Mistral] [Red]
Striga Isle The Kheldian War [Moonfire] Blue
Striga Isle The MegaMech Cometh [Ernesto Hess]
Talos Island Citadel’s Children [Citadel]